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The
E-Learning is used to refer to new ways of thinking
about e-learning inspired by the emergence of Web 2.0. From
an e-Learning 2.0 perspective, conventional e-learning
systems were based on instructional packets that were
delivered to students using Internet technologies. The role
of the student consisted in learning from the readings and
preparing assignments. Assignments were evaluated by the
teacher. In contrast, the new e-learning places increased
emphasis on social learning and use of social software such
as blogs, wikis, podcasts and virtual worlds such as Second
Life. This phenomenon has also been referred to as Long Tail
Learning.
The new
focus in social learning replaces the traditional Cartesian
View of knowledge and learning. The Cartesian perspective
that underpins the old e-learning assumes that knowledge is
a kind of substance, so it can be packaged using
instructional methodologies in order to be delivered and
transferred to the students. By contrast, e-learning 2.0
assumes that knowledge as meaning and understanding is
socially constructed. Construction takes place through
conversations about content and grounded interaction about
problems and actions. Advocates of social learning claim
that one of the best ways to learn something is to teach it
to others.
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